/*
* Base.java
* Copyright (C) 2003
*
* $Id: Base.java,v 1.4 2005/06/08 21:24:52 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
using System;
using GL11 = org.lwjgl.opengl.GL11;
namespace Suake2.UI.render.lwjgl
{
	
	/// <summary> Base
	/// 
	/// </summary>
	/// <author>  dsanders/cwei
	/// </author>
	public abstract class Base:LWJGLBase
	{
		
		//UPGRADE_NOTE: Final was removed from the declaration of 'GL_COLOR_INDEX8_EXT '. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
		//UPGRADE_NOTE: The initialization of  'GL_COLOR_INDEX8_EXT' was moved to static method 'jake2.render.lwjgl.Base'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static readonly int GL_COLOR_INDEX8_EXT;
		
		internal const System.String REF_VERSION = "GL 0.01";
		
		// up / down
		internal const int PITCH = 0;
		
		// left / right
		internal const int YAW = 1;
		
		// fall over
		internal const int ROLL = 2;
		
		/*
		* skins will be outline flood filled and mip mapped pics and sprites with
		* alpha will be outline flood filled pic won't be mip mapped
		* 
		* model skin sprite frame wall texture pic
		*/
		// enum imagetype_t
		internal const int it_skin = 0;
		
		internal const int it_sprite = 1;
		
		internal const int it_wall = 2;
		
		internal const int it_pic = 3;
		
		internal const int it_sky = 4;
		
		// enum modtype_t
		internal const int mod_bad = 0;
		
		internal const int mod_brush = 1;
		
		internal const int mod_sprite = 2;
		
		internal const int mod_alias = 3;
		
		internal const int TEXNUM_LIGHTMAPS = 1024;
		
		internal const int TEXNUM_SCRAPS = 1152;
		
		internal const int TEXNUM_IMAGES = 1153;
		
		internal const int MAX_GLTEXTURES = 1024;
		
		internal const int MAX_LBM_HEIGHT = 480;
		
		internal const float BACKFACE_EPSILON = 0.01f;
		
		/*
		* * GL config stuff
		*/
		internal const int GL_RENDERER_VOODOO = 0x00000001;
		
		internal const int GL_RENDERER_VOODOO2 = 0x00000002;
		
		internal const int GL_RENDERER_VOODOO_RUSH = 0x00000004;
		
		internal const int GL_RENDERER_BANSHEE = 0x00000008;
		
		internal const int GL_RENDERER_3DFX = 0x0000000F;
		
		internal const int GL_RENDERER_PCX1 = 0x00000010;
		
		internal const int GL_RENDERER_PCX2 = 0x00000020;
		
		internal const int GL_RENDERER_PMX = 0x00000040;
		
		internal const int GL_RENDERER_POWERVR = 0x00000070;
		
		internal const int GL_RENDERER_PERMEDIA2 = 0x00000100;
		
		internal const int GL_RENDERER_GLINT_MX = 0x00000200;
		
		internal const int GL_RENDERER_GLINT_TX = 0x00000400;
		
		internal const int GL_RENDERER_3DLABS_MISC = 0x00000800;
		
		internal const int GL_RENDERER_3DLABS = 0x00000F00;
		
		internal const int GL_RENDERER_REALIZM = 0x00001000;
		
		internal const int GL_RENDERER_REALIZM2 = 0x00002000;
		
		internal const int GL_RENDERER_INTERGRAPH = 0x00003000;
		
		internal const int GL_RENDERER_3DPRO = 0x00004000;
		
		internal const int GL_RENDERER_REAL3D = 0x00008000;
		
		internal const int GL_RENDERER_RIVA128 = 0x00010000;
		
		internal const int GL_RENDERER_DYPIC = 0x00020000;
		
		internal const int GL_RENDERER_V1000 = 0x00040000;
		
		internal const int GL_RENDERER_V2100 = 0x00080000;
		
		internal const int GL_RENDERER_V2200 = 0x00100000;
		
		internal const int GL_RENDERER_RENDITION = 0x001C0000;
		
		internal const int GL_RENDERER_O2 = 0x00100000;
		
		internal const int GL_RENDERER_IMPACT = 0x00200000;
		
		internal const int GL_RENDERER_RE = 0x00400000;
		
		internal const int GL_RENDERER_IR = 0x00800000;
		
		internal const int GL_RENDERER_SGI = 0x00F00000;
		
		internal const int GL_RENDERER_MCD = 0x01000000;
		
		internal const int GL_RENDERER_OTHER = unchecked((int) 0x80000000);
		static Base()
		{
			GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;
		}
	}
}